Epic Fantasy

Legends of the Light-Walkers


THE TRIAD GATE (Light-Walkers Omnibus, Vol. 1)

For the first time in one volume, the complete story of Rethana Chosardal — bell-ringer, mischief-maker, magic-wielder.

How far can a woman bend and not break?

Gifted with forbidden magic, Rethana Chosardal thought hiding for ten years in a remote southern bell tower meant she was safe. But when she makes one foolish, selfish choice, the vengeful clerics who murdered most of her family seize her — along with her only friends and her frail little sister.

Now Allasin, her chief captor, plots to use Rethana’s magic for his own fiendish purposes. Desperate to free her sister and friends, Rethana needs an edge. But only Allasin can unlock the full power of her craft, and he won’t teach her unless she submits to his arcane intrigues. When this cold, cruel adversary betrays hints of a warmer soul, Rethana finds herself falling under a wholly different kind of spell.

But new threats loom. Rethana’s sister falls ill. The elusive, nomadic Soldan claim Rethana as their weapon for overthrowing her land’s malicious sovereign. As civil war breaks out, the vicious Skardi Queen sweeps down from the icy north in a wave of insidious, ancient magic none can hope to fight.

Torn from the side of her dying sister, battered in the storms of strife, Rethana has no safe haven. Friends and lovers are out of reach, and two great monarchs set their sights on her. All alone in a hellish tempest of enemies and fears, Rethana must choose between her own ambitions and the final deed that will save her people…but cost her everything.

* * *


Rethana’s story first appeared over a decade ago in the novels Rethana’s Surrender and Rethana’s Trial. Now, for the first time, read this action-packed, epic fantasy as a single, newly-revised volume. Enjoy the “extras” inside: “Rethana’s Tower,” the short story that started it all; maps and genealogies; and more!

Rethana’s Surrender, 100,000 words
Kindle, Nook, iTunes, Kobo, paperback

Rethana’s Trial, 120,000 words
Kindle, Nook, iTunes, Kobo

The Dying of the Light (Legends of the Light-Walkers, #3)

DyingOfLight_CVR_SML Rafe Skelleran is losing his mind. Weird nightmares dog his waking hours, and even the booze doesn’t help anymore. When a feisty, foreign set of luscious curves shows up on his doorstep, he can’t enjoy the view for her fantastic babble of ancient wars and enemies.

But then an enemy arrives with an arsenal of otherworldly powers and tries to murder Rafe. Fleeing the destruction of his home, blood on his hands, Rafe realizes that if he wants to get out of this alive, he’s going to have to stick with a woman who’s possibly crazier than he is.

Besides, she knows about his suffocating nightmares. And Rafe can’t pass up the chance to find out the truth.

Hijacked to a strange world and surrounded by powerful, dangerous allies, Rafe soon finds he’s no safer with these people than on his own. Every time he turns around, someone insists he’s not who he thinks he is. Every time he turns around, someone wants him dead. On the run with what seems the least of many evils, Rafe doesn’t have a single person in this strange land he can trust.

Even worse, he feels a dormant, volatile power knocking from within, urging him to let his magic loose. He must unlock it before facing his darkest enemy, for without it he can’t possibly survive. It’s that or accept an allegiance that will give him the worlds…if he’s willing to sell the last little bit of himself he has left.
156,000 words

Buy now!
Inktera (formerly Page Foundry)

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